WIP Music for

×About Befallen Fate

Befallen Fate is an action RPG project by Flawestruck that may or may never get finished. A passion project, if you will. She is my best friend and girlfriend, and I thought it'd be fun to compose some music for her ideas so far.

It's being worked on in Unity. I figure worst case, if the game is never completed, there'll be a soundtrack for it.

In the future, she may share WIP stuff publicly... so I won't look like someone creating fake people as an excuse to make VGM for a game that doesn't exist...

Anyways, thanks for having a look or a listen or whathaveyou. I hope to update this page with new and updated tracks as time goes on. It's an RPG after all, it needs a comical amount of music.

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A Gateway of Commerce and Tradition (Una Corda)
(04-28-26)
×A Gateway of Commerce and Tradition (Una Corda)

This is a cute little track I made that may not get used in this form in the final game. Una Corda is a bustling town of merchants and commoners alike, but this is quite jovial even by those standards.

It definitely needs more work. You can also see this as a test in composing more traditional MIDI (I'm utilizing GeneralUser GS for this)!


A Stony Refuge of Warmth (House Glace)
(04-21-26)
×A Stony Refuge of Warmth (House Glace)

A theme for the indoor castle town of House Glace, as named by its nearly-dead royal line. It exists in a bitterly, deathly cold region and its inhabitants are effectively stuck there without the assistance of magic, which isn't a commonality.

The party is only able to go there through their abilities, visitors are incredibly rare.

I am unsure if there will be day/night variants at this point in time.


Bustle on the Backs of the Gifted (Electric Town)
(07-25-25)
×Bustle on the Backs of the Gifted (Electric Town)

Almost unfittingly Bully-esque, but it ended up working out. Currently labeled "Electric Town", it will likely be the night theme to this town that will eventually have a name.

Said town is powered by magic slaves underground, and has a bustling nightlife culture under its dark origins. Yes, casinos.


Fighting for the Answers (Taiga Battle)
(09-13-25)
×Fighting for the Answers (Taiga Battle)

Another very old composition that got finished for the most part a few years back... with the intent of being on a "new" Amber of the Land album that never manifested.

I've reworked it as a battle theme for Taiga, the third playable character in the game's campaign.


Labyrinthine Gem (Eauvoleur Day)
(07-25-25)
×Labyrinthine Gem (Eauvoleur Day)

A daytime theme for Eauvoleur, the first town in the game. The town name simply means "water thief" because it exists in a desert region with little water- and what little water there is, they take for themselves.

It has a residential district that is notably... labyrinthine. It's a mostly peaceful town.


Pt. 3 - Dissipation (Maneki vs. Taiga)
(07-25-25)
×Pt. 3 - Dissipation (Maneki vs. Taiga)

Boss battle music for a major story event between party members. A weird mix of my own usual style with that weird neoclassical bent certain JRPG composers tend to lean toward.


Reduce and Refrain (Taiga's Reveal)
(04-27-26)
×Reduce and Refrain (Taiga's Reveal)

An event theme for Taiga's first appearance in the game, wreaking havoc on the currently unnamed Electric Town. Unknown to the party, they can only watch in horror at what's happening before them.

The style of this is a bit strange. I'm trying to convey the gravitas and mysticism of it all. Accidentally stumbled into the theatrical.


This Means Goodbye (Keahi Battle)
(08-24-25)
×This Means Goodbye (Keahi Battle)

This is a very old composition that recently got finished with the intent of being the closer to an "Amber of the Land" re-release (as a bonus track).

However, my inner muse told me it should be the battle theme for Keahi when she takes over player character duties midway through the story. Flawestruck agrees.