Befallen Fate is an action RPG project
by Flawestruck that may or may never get finished.
A passion project, if you will. She is my best friend and
girlfriend, and I thought it'd be fun to compose some music
for her ideas so far.
It's being worked on in Unity. I figure worst case, if the
game is never completed, there'll be a soundtrack for it.
In the future, she may share WIP stuff publicly... so I won't
look like someone creating fake people as an excuse to make
VGM for a game that doesn't exist...
Anyways, thanks for having a look or a listen or whathaveyou.
I hope to update this page with new and updated tracks as
time goes on. It's an RPG after all, it needs a comical
amount of music.
This is a cute little track I made
that may not get used in this form in the final game. Una
Corda is a bustling town of merchants and commoners alike,
but this is quite jovial even by those standards.
It definitely needs more work. You can also see this as a
test in composing more traditional MIDI (I'm utilizing
GeneralUser GS for this)!
A theme for the indoor castle town of
House Glace, as named by its nearly-dead royal line. It
exists in a bitterly, deathly cold region and its inhabitants
are effectively stuck there without the assistance of magic,
which isn't a commonality.
The party is only able to go there through their abilities,
visitors are incredibly rare.
I am unsure if there will be day/night variants at this point
in time.
Almost unfittingly Bully-esque, but it
ended up working out. Currently labeled "Electric Town", it
will likely be the night theme to this town that will
eventually have a name.
Said town is powered by magic slaves underground, and has a
bustling nightlife culture under its dark origins. Yes,
casinos.
Another very old composition that got
finished for the most part a few years back... with the
intent of being on a "new" Amber of the Land album that never
manifested.
I've reworked it as a battle theme for Taiga, the third
playable character in the game's campaign.
A daytime theme for Eauvoleur, the
first town in the game. The town name simply means "water
thief" because it exists in a desert region with little
water- and what little water there is, they take for
themselves.
It has a residential district that is notably...
labyrinthine. It's a mostly peaceful town.
Boss battle music for a major story
event between party members. A weird mix of my own usual
style with that weird neoclassical bent certain JRPG
composers tend to lean toward.
An event theme for Taiga's first
appearance in the game, wreaking havoc on the currently
unnamed Electric Town. Unknown to the party, they can only
watch in horror at what's happening before them.
The style of this is a bit strange. I'm trying to convey the
gravitas and mysticism of it all. Accidentally stumbled into
the theatrical.
This is a very old composition that
recently got finished with the intent of being the closer to
an "Amber of the Land" re-release (as a bonus track).
However, my inner muse told me it should be the battle theme
for Keahi when she takes over player character duties midway
through the story. Flawestruck agrees.